Currently researching & tinkering

Hi, I'm Sam Miller

Systems programming, real-time graphics, and game engines.
// CS @ IU Bloomington

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About

Sam Miller

I'm a computer science student at IU Bloomington specializing in systems programming. I'm interested in graphics programming, game engine architecture, distributed systems, and low-level networking. I'm driven by understanding how things work at every level, from operating systems and network protocols to GPU pipelines and rendering algorithms.

My technical foundation comes from over a decade of game development, starting with Scratch at age 8 and progressing through GameMaker to modern engines like Godot. Currently, I work as a TA and tutor while conducting research in quantum natural language processing and graphics optimization.

Technical Skills

Rust C Vulkan Java C# Python Scheme TypeScript JavaScript React Node.js GraphQL Godot Git Blender GIMP Kdenlive
sam@arch:~
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