RT-Core Voxel Ray Tracing
Hardware BVH traversal to the brick, DDA inside it.
A hybrid voxel tracer: the GPU's ray tracing cores traverse a BVH built over occupied voxel bricks, and a DDA walk finishes the job inside each brick. Hardware handles the sparse, empty space; DDA handles the dense part.
What I built
- BVH of axis-aligned bricks, traversed by hardware RT cores.
- Amanatides-Woo DDA inside each hit brick to find the exact voxel.
- Heatmap debug views of traversal cost to find hot spots.
- Shadows, ambient occlusion, and textured materials on top.
