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Volumetric Radiance Cascades (failed)

Failed attempt

An attempt at 3D radiance cascades that didn't work, kept here on purpose.

When
Oct 2025
Captures
11

An attempt at extending radiance cascades from 2D to 3D voxel scenes. I didn't get it to converge into usable GI, but it taught me most of what I now know about probe-based lighting.

What I built

  • Probe hierarchy over a voxel scene with progressively coarser angular / finer spatial resolution.
  • Cascade merging was where it broke down.