Volumetric Radiance Cascades (failed)
Failed attemptAn attempt at 3D radiance cascades that didn't work, kept here on purpose.
An attempt at extending radiance cascades from 2D to 3D voxel scenes. I didn't get it to converge into usable GI, but it taught me most of what I now know about probe-based lighting.
What I built
- Probe hierarchy over a voxel scene with progressively coarser angular / finer spatial resolution.
- Cascade merging was where it broke down.
